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“Color Cloud: Let's Pay Attention” by Jessica Poundstone
Nightmare Alley showed that loving yourself is the key to accepting love
Nightmare Alley and its lessons on self-love and breaking cycles.
This is how breakup songs help process grief
When validating music helps during times of hurt
Why do people ghost?
Ghosting is a form of unhealthy communication that can inflict serious pain on others, but closure can come from within
Cozy gaming: the meditation practice for people who hate meditating
Games aren’t all explosions and competition — the purpose of “cozy” games is comfort.
Use creativity to heal your inner child
A big part of healing is learning how to peel back and examine our layers. Creative and intentional explorations can help!
Media makers at Games for Change: Alan Gershenfeld
In our third video from Games for Change, we chat with Alan Gershenfeld from E-line Media
TikTok, teens, and mental health
Exploring social media as a mental health resource for youth.
Somatic mindfulness exercise: the feeling of art
Let the art guide you toward a mindful space.
Media makers: grief activist Lisa Keefauver
Lisa Keefauver is helping to change the way we think about grief.
How tinnitus apps helped me find my own peace and quiet
Coping with tinnitus through digital apps
The hidden possibilities of games in education
Can games like Minecraft be used to optimize learning? Some researchers think so
Super Mario 64 used rock-solid 3D to create a world of dreams and delight
It’s what the designers at Nintendo were able to communicate with that extra dimension that made the game such a breakthrough for me.
Games for Change: FIGHT BACK
A media-maker profile of Céline Tricart and Marie Blondiaux, co-founders of Covern Studios, the developers of the VR self-defense game FIGHT BACK.
The link between virtual tourism and well-being
Travel doesn’t have to be black and white. The choices don’t have to be go or don’t go. Virtual tourism offers an in-between option that still might promote your well-being.
Somatic mindfulness exercise: walk in the woods
Walk in the woods, a somatic, meditative exercise, celebrates seven-year-old Rudy's return to his grandma's woods this summer.
How animation stirs up awe
As the credits rolled after watching "Soul," the resonance of its message lingered, prompting a digital dive into the science behind the awe-stirring sensations.
Games for Change: Dr. Kris Alexander
A media-maker profile of Dr. Kris Alexander, professor of video games at Toronto University.