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“Color Cloud: Let's Pay Attention” by Jessica Poundstone
DTx: digital mental health for kids
From pixels to prescriptions, there’s a place for tech in healing
Cozy gaming: the meditation practice for people who hate meditating
Games aren’t all explosions and competition — the purpose of “cozy” games is comfort.
Media makers at Games for Change: Alan Gershenfeld
In our third video from Games for Change, we chat with Alan Gershenfeld from E-line Media
The hidden possibilities of games in education
Can games like Minecraft be used to optimize learning? Some researchers think so
Super Mario 64 used rock-solid 3D to create a world of dreams and delight
It’s what the designers at Nintendo were able to communicate with that extra dimension that made the game such a breakthrough for me.
Games for Change: Dr. Kris Alexander
A media-maker profile of Dr. Kris Alexander, professor of video games at Toronto University.